NINTENDO PLANNING TO RELEASE MOBILE MARIO

14:43:00

Nintendo will bring its make-your-own-Mario-level software to the portable 3DS system this year, but you won’t be able to share your creations online. Bummer.
Super Mario Maker For Nintendo 3DS, to be released December 2, seems to be more focused on playing. It will include 100 levels designed by Nintendo, each with various extra challenges, such as completing the level while killing all of the enemies, or collecting every coin. Meanwhile, you’ll be able to load up an automatically-generated, always-changing list of different levels that were created by players on the Wii U version of the game that Nintendo released last year.

What you won’t be able to do, that you can on the Wii U, is enter in a download code to play a specific level. And most importantly, once you create a level on the 3DS, you can’t upload it and share it around. What you can do, Nintendo says, is share that level with other players via local wireless.
SuperMarioRunTA.jpg 
Nintendo hasn’t released a new Mario action game since 2013. This isn’t an advertisement app for the new Super Mario—this is the new Super Mario. And, you know, it’s okay to be excited! It looks like it’s been well-designed for the iPhone interface. This time, the investors are right—Super Mario Run will be huge. Considering the size of the installed base, it has the potential to be the most-played Mario game ever. It is putting Nintendo where its audience lives.
Where everybody lives, really. Because it’s not just Nintendo that’s attempting to tackle the problem of mobile.
Wednesday’s back-to-back Apple and Sony conferences should rightly be seen as two acts in the same play. In introducing the iPhone 7’s new processor, the A10 Fusion, powered by a four-core, 64-bit CPU and a 6-core GPU, Apple’s Phil Schiller brought up a screenshot of a new F1 racing game from Codemasters, gushing, “This is console-level gaming.”

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